> ## Documentation Index
> Fetch the complete documentation index at: https://mewsy.co/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Import settings

> Import preferences and avatar placement.

Preferences are saved locally through Roblox Studio’s plugin settings.

| Setting | Default | Effect |
| - | - | - |
| Import incoming outfits automatically | On | Inserts newly received outfits automatically |
| Allow automatic scaling | On | Allows Roblox to resize the avatar and accessories; turn off if accessories shrink unexpectedly |
| Use default body proportions | Off | Resets body and head dimensions to 1, and body type and proportion to 0 |
| Remove body packages | Off | Resets the six body asset IDs |
| Show avatar name tags | Off | Displays avatar names |
| Show avatar health bars | Off | Displays health independently of name tags |
| Lock imported parts in Studio | Off | Prevents ordinary viewport selection of imported parts |
| Anchor imported avatars | On | Keeps imported avatars anchored |
| Select models after importing | On | Selects the inserted model |
| Use compact outfit cards | Off | Fits smaller cards into the Outfits view |
| Start placement grid near camera | On | Starts the placement grid near your Studio camera |
| Create a folder for each import | Off | Organizes each import into its own folder |
| Spacing | 8 studs | Accepts whole values from 4 to 40 studs |
| Rig type | Auto | Uses the outfit’s rig type; R6 and R15 overrides are available |

These preferences apply to newly built outfits. Changing them does not modify models already inserted.

## Placement grid

Avatars are placed in **eight columns**, then continue on a new row. Models are placed under **Workspace → mewsy Imports**. The first import fixes the grid origin, and the folder retains placement state across plugin reloads. Changing the camera-placement preference or spacing starts a new grid. Moving the camera between ordinary imports does not mean every avatar will spawn at a new origin.

Use **Auto** to preserve the source rig choice. Review results when forcing another rig type, especially when an outfit includes accessories intended for a particular body.

## Undo and model ownership

Use Studio Undo to undo an insertion. Imported models become part of your place; disconnecting the plugin does not delete them. Save the place when you want to keep your work.


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